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-
-
- #include "main.h"
-
- //--------------
- //Global
- //--------------
- SOUNDLIB SoundLib;
-
- //incicializacia vsetkych zvukov
- //-------------------------------------------------------------
- void SOUNDLIB::Initialize()
- {
-
-
- //-----------------
- //aj 3D aj Normal
- //-----------------
-
- //ExlodeSmall
- if (SoundEnabled3D == 1)
- ExplodeSmall.InitialiseForWavMidi3D();
- else
- ExplodeSmall.InitialiseForWavMidi();
- ExplodeSmall.LoadSound("sounds/explodesmall.wav");
-
- //ExlodeLarge
- if (SoundEnabled3D == 1)
- ExplodeLarge.InitialiseForWavMidi3D();
- else
- ExplodeLarge.InitialiseForWavMidi();
- ExplodeLarge.LoadSound("sounds/explodelarge.wav");
-
- //fire friendly
- if (SoundEnabled3D == 1)
- FireFriendly.InitialiseForWavMidi3D();
- else
- FireFriendly.InitialiseForWavMidi3D();
- FireFriendly.LoadSound("sounds/fire.wav");
-
-
- //---------------
- //Iba 3D
- //---------------
-
- //FireUnFriendly
- if (SoundEnabled3D == 1)
- {
- FireUnFriendly.InitialiseForWavMidi3D();
- FireUnFriendly.LoadSound("sounds/fire.wav");
- }
-
-
-
-
- }
-